EDUKASI TANGGAP BENCANA DENGAN TABLETOP DISASTER TERHADAP TINGKAT PENGETAHUAN DAN SIKAP KESIAPSIAGAAN BENCANA GEMPA PADA SISWA KELAS 5 SD BOPKRI GONDOLAYU YOGYAKARTA
Keywords:
Earthquake , Tabletop disaster , Disaster preparednessAbstract
The 2006 earthquake had a significant impact on the education sector, severely damaging 169 elementary schools in Bantul and affecting 198 students. As children are particularly vulnerable to post-traumatic stress following disasters, efforts to strengthen disaster preparedness from an early age are essential. This study applied the tabletop disaster method as an educational medium for fifth-grade students, aiming to improve their knowledge and attitudes toward disaster preparedness through an engaging and enjoyable learning approach. The research was conducted using a quantitative pre-experimental design with a one-group pre-test and post-test approach involving all 53 fifth-grade students at SD BOPKRI Gondolayu Yogyakarta. Data were collected before and after the intervention and analyzed using the Wilcoxon Signed Rank Test. Most respondents were 11 years old, and the majority were male. The analysis showed a mean difference of 0.25 with a p-value of 0.001, indicating a statistically significant improvement after the intervention. These findings demonstrate that education using tabletop disaster media has a significant positive effect on the level of knowledge and disaster preparedness attitudes of fifth-grade students at SD BOPKRI Gondolayu Yogyakarta.
Published
How to Cite
Issue
Section
Copyright (c) 2026 ASSYIFA : Jurnal Ilmu Kesehatan

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)
You are free to:
- Adapt — remix, transform, and build upon the material
- The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
-
Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
-
NonCommercial — You may not use the material for commercial purposes.
-
ShareAlike — If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original.
- No additional restrictions — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.


